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�Patterna�
A pattern is used to fill or stroke an object using a pre-defined graphic
object which can be replicated ("tiled") at fixed intervals in x and y to
cover the areas to be painted. Patterns are defined using a `pattern` element
and then referenced by properties `fill` and `stroke` on a given graphics
element to indicate that the given element shall be filled or stroked with
the referenced pattern.
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